Capture from sequencer looks different than in viewport

Hi,

i have some problems with movie capture. The water looks different when the frames gets captured via sequencer.
In the viewport everything looks good. Also when i start the Game Preview. Tried this in 4.22.3 and 4.23. Same result.

In the viewport it looks like that:

288526-1.png

And in sequencer capture it looks like that (cinematic mode is turned on in the viewport and render settings:

288527-2.png

Do you have any idea?

Thank you!

Hey creafish,

i had a similar problem some time ago and for me it was the exposure of the camera that i used in the shot. The Exposure in the viewport and the cameras in sequencer can be controlled seperately.

I fixed this, by setting the Min and Max Brightness to the same value, so the exposure doesn’t constantly change as the camera moves through the scene.

Thanks for your answer. This was not the solutions but i found it.
I was using the “Waterline” Plugin. The color came back to normal when i put in a “Player Start”

I faced the same problem, my solution is ‘‘reset all camera settings to default’’ that’s it.