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Capture Frames stuck in Visual Studio

Hi everyone,

I am attempting to do the following in UE 4.26 and VS 16.8:

  1. Open a new C++ in UE Editor
  2. Open any file that takes you to Visual Studio
  3. In VS, click Debug -> Graphics -> Start Graphics Debugging
  4. After the everything is loaded, I click “Capture Frames” with 1 as the option.
  5. A … notification displays indefinitely.

What is the proper way to Capture Frames on a brand new C++ project? All I want to do is see if the Graphics Debugger works