I am attempting to do the following in UE 4.26 and VS 16.8:
- Open a new C++ in UE Editor
- Open any file that takes you to Visual Studio
- In VS, click Debug -> Graphics -> Start Graphics Debugging
- After the everything is loaded, I click “Capture Frames” with 1 as the option.
- A … notification displays indefinitely.
What is the proper way to Capture Frames on a brand new C++ project? All I want to do is see if the Graphics Debugger works