I’m dealing with a scene where you can walk around and I’m trying to capture every frame while walking and save it as a screenshot (60-100 fps are needed). Unfortunately just taking screenshots or creating a render target from 2dscenecapture results in a really bad performance and only around 10-12fps are possible. Is there a way to fix this? Maybe multithreading (I’m totally new to this)?
The screenshots should also have a high resolution.
Thank you, I solved it by creating a 2DSceneCapture and saving every image in an array to keep the performance at a high level. After finishing the game I’m starting to save the images of the array onto the disk. This works fine, because it"s always a short sequence of walking and the fps rate is high enough!