Capture Badges not working at certain depths

Hello!

I have spent an insane amount of time creating a map and saved adding the capture points for very last.

My map contains a lot if landscaping with very high mountains and very low depths.

My capture point badges do not show up at all because of their depth.

I know this because when testing capture point on the default ground level in this same map, the badges appear.

Is there any work around or fix here? there’s 100+ hours on this map so simply making them higher isn’t a realistic option.

Thanks!

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Something similar happens to me: if I get too far from the center of the map, the colors of both teams switches to black, and it´s hard to se who has conquered an area… more than 200 hours in that :saluting_face:
I think there is an option to set the visibility distance of the badges, make sure to raise the number :muscle:

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Hello again. Can I ask you something? Are your badges showing the right colors when staying far away from the center of the map? (only If you did set the colors matching with the team color) any info will apreciate :smiley:

Still no solution here.

I have the visible distance set to the MAX at 500 meters and still have this issue.

I figured out that they work while i’m in unreal but as soon as publish or Push any changes the badges dissapear.

I opened a blank map and this is not an issue.
In the blank map the HUD settings work just fine and appear in the top center when I toggle them on but NOT in the map in question…

I also did a save as and deleted 80% of the other items in my map to verify that it is not a memory issue and still the same issue.

Anyone have any ideas?

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