Capture Area: AgentEntersEvent not firing**

On Player Enters Zone (without setup to capture an item with a Capture Item Spawner), I was hoping the event would be triggered but it doesn’t. I will be checking to see if the agent’s team is not on the capture area’s starting team but just want to see it get triggered with anyone entering the capture area. Perhaps I don’t fully understand the Capture Area Device.

Before OnBegin

@editable
# Capture_Zone : capture_area_device = capture_area_device{}

~

Capture_Zone.AgentEntersEvent.Subscribe(Test01)

Test01(InAgent : agent) : void =
    Print("Player Entered")

**It does fire if I have the area setup to capture an item and with the Capture Item Spawner when the player is carrying that item).

I also tried the workaround with the Trigger Device (Relay) posted Below with no luck.
https://forums.unrealengine.com/t/down-but-not-out-agentdownedevent-not-firing/860877

Actually, If I could set my own distance from the Trigger Device (including elevation), I could probably use it.

What am I missing here in regards to the Capture Area Device?

I have not used capture areas a lot but I know there is so many settings on it, maybe 1 settings prevents the subscribe to fire. You can maybe try other functions like FirstAgentEntersEvent.

If you can’t make it work with this device, maybe use the circular mutator zone with AgentEntersEvent

Thank JoeriDukker, mutator zone event triggers fine. I’ll work with that.