This is Android / Gear VR project.
Basically when I look up where trace hits nothing, performance is good (considering that video capture chugs fps). Tracing far away from player is pretty good too. However, as I look closer and closer to player’s location (trace hits closer to player), performance degrades and at some point it drops to minimum (yellow fps counter).
I am using capsule trace (so that player can’t teleport where it will get stuck).
This issue doesn’t seem to appear in PIE.
I also don’t recall having this issue with 4.11.2 (currently using 4.12.4)
Any thoughts ?