Capsule Trace not working with Add Impulse

Hey Everyone.

So i was playing around with Avatar Stile Earthbending.

following this Tutorial: Earth Bending Tutorial Unreal Engine 4 - YouTube

First a Rock will shoot out of the Ground and then it should be kicked (Launched) by the player.

Everything works like in the Tutorial untill the “Launch” of the Rock. the capsule trace will spawn correctly but the Mesh will not react to the Impulse what so ever.

I already checked if my Mesh has Physics enabled. but it still wont react to the kick. spawning the Mesh worked fine and it seems to have correct physics.

Im Working on 4.26 and i think it there might be something new that the Tutorial doesnt cover.

Any Ideas how to fix this?

First i would try increasing the impulse strength to something crazy like 3 million and see if the rock moves.

If that doesnt work, try to figure out whats going wrong. On the “cast to rock” node, add a print string to the cast failed pin. This will tell you if it failed to cast.

If that doesnt work, watch a tutorial on ue4 debugging and try your best to find out what’s wrong.

hey thanks i tried all those things. in the end i got it to work by switching the capsule trace for a Line Trace. i dont know why it didnt work since it was well in the range of the capsule but it works with this method XD