Hey Everyone.
So i was playing around with Avatar Stile Earthbending.
following this Tutorial: Earth Bending Tutorial Unreal Engine 4 - YouTube
First a Rock will shoot out of the Ground and then it should be kicked (Launched) by the player.
Everything works like in the Tutorial untill the “Launch” of the Rock. the capsule trace will spawn correctly but the Mesh will not react to the Impulse what so ever.
I already checked if my Mesh has Physics enabled. but it still wont react to the kick. spawning the Mesh worked fine and it seems to have correct physics.
Im Working on 4.26 and i think it there might be something new that the Tutorial doesnt cover.
Any Ideas how to fix this?