Capsule Trace Impact Normal Not Giving Output



So I tried manually inputting some launch velocities and you could jump off a ledge grab, but it only works in one world direction. I’m trying to make the player jump off the ledge away from the contact point of the trace used to detect the ledge and grab it. Any help would be greatly appreciated.

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You’re trying to get the player to jump away from the ledge, right?

This should do it