Capsule shadows in VR (Oculus CV1/)

Thank you for the reply Rudy!

Managed to reproduce it easily in a clean project using an Infiltrator mesh from Showdown (no blueprints), here were my steps:

  • Create new project (4.11.1, empty, sky w/plane)
  • Open Showdown VR Demo 4.11:
  • Migrate SK_Infiltrator mesh, skeleton and physics asset to new project
  • In new project: Open SK_Infiltrator mesh, under Details>Physics>Physics Asset select SK>Infiltrator_PhysicsAsset and do the same thing again just below for Lighting>Shadow Physics Asset
  • Save Asset
  • Drag SK_Infiltrator mesh into the scene
  • In Details panel for SK_Infiltrator go to Lighting>(down arrow to expand)>Capsule Direct Shadow
  • *Direct and Indirect seem to both exhibit the same issue
  • The shadow should appear just fine in the viewport but in VR preview on my Rift I see the same issues from the screenshots on my rig (Win8.1, i7 4790k, 970).

Thanks again,
-Barrett Phillips