Thank you for the reply Rudy!
Managed to reproduce it easily in a clean project using an Infiltrator mesh from Showdown (no blueprints), here were my steps:
- Create new project (4.11.1, empty, sky w/plane)
- Open Showdown VR Demo 4.11:
- Migrate SK_Infiltrator mesh, skeleton and physics asset to new project
- In new project: Open SK_Infiltrator mesh, under Details>Physics>Physics Asset select SK>Infiltrator_PhysicsAsset and do the same thing again just below for Lighting>Shadow Physics Asset
- Save Asset
- Drag SK_Infiltrator mesh into the scene
- In Details panel for SK_Infiltrator go to Lighting>(down arrow to expand)>Capsule Direct Shadow
- *Direct and Indirect seem to both exhibit the same issue
- The shadow should appear just fine in the viewport but in VR preview on my Rift I see the same issues from the screenshots on my rig (Win8.1, i7 4790k, 970).
Thanks again,
-Barrett Phillips