I have a player character that i based off the first person character BP that is provided with UE4. I added a third person mannequin to it and set it up with animations. I also added crouch using the built in character functionality. When i crouch the capsule collider shrinks from the middle, resulting in the character’s feet ending up in the floor. I’m also using animations from the Animation Starter Pack and when i add the same functionality to it, the character crouches correctly. I’ve looked at some youtube videos on crouching and done some google searches. the videos all work as i expect crouching to work and the other posts reporting my issue ended up using secondary capsules for crouch collision. I feel like i’m missing a really obvious flag here but i couldn’t find anything when comparing the two blueprints.
EDIT: solved; turned out i wasn’t using the inherited mesh component and apparently that matters.