Capsule component

Hello, there Unreal people! I need some help with this one. So I have a character, and I want her to crawl. When I do that, the collisions don’t work as I want them. I think it has to do something with the capsule component… I don’t know how to stretch it. Can someone help pls?

332087-help2.png

You cannot do what you want with the default character. You can in increase and decrease the half-height and the radius but the “stretchiest” form that you can get is a sphere. The Unreal character movement component is based on a vertically oriented character and if you try to rotate the capsule, the movement won’t work correctly anymore. You would have to implement some solution to this yourself (which may not be easy). I get the feeling that you are quite new to this so my recommendation would be to just accept this visual imperfection for now and move on until you have some more practice.

I’ll try to think of something. Thank you for now :smiley: