Capsule component rotation

In short, no you cant, as it is something came from the physics engine…But, you can still get a closer result by any of the following solutions:

  1. Set the Capsule Radius and Heigh as the same value to get a sphere shape, that matches almost your mesh.
  2. Build a controller from scratch based on any other class (Pawn or Actor for example) and then set all the rules you want!

-m