Capsule component jolting when rotated into wall

Hello!

I am making a VR Inception simulator, and I have chosen to develop the rotating hallway scene. I have disabled gravity on the actors, and they are moved by launching the character in the current direction of gravity. The player is also always rotated so that it is upright. However the capsule components seem to jolt to position whenever they intersect a wall while rotating: UE4 Inception Test [2/11/18] - YouTube. Is there any way I should set up how everything collides or the capsules are rotated to get smooth movement?

Thanks,
Alek