Capsule Collision begin overlap issue

I have an issue where my capsule collision in front of my character(for detecting during attacks) only recognizes one type of actor (One of my NPCS). I have guards that are different actors that will not show up when overlapped. Does anyone have any advice?

-Make sure that both your character is set to overlap their collision-type and that they are set to overlap your character’s collision type.
-Make sure that everything has generate overlap events checkbox on.
-If you are streaming levels, I believe there is also a special generate overlap events for those as well. Check that one too if it applies.