Have a bit of an issue coming from Unity I don’t really understand:
1. Why does the capsule component not touch the ground?
This issue seems to be around the whole capsule, as the colliders don’t touch when crouching off the edge of a platform without falling:
How do you know where the true position of the collider is, if this offset always exists?
2. Why can’t I reposition the capsule component instead of moving the sprite position? It means when I reduce the capsule size for crouching the capsule goes too high, as it resizes from the centre:
3. What is this big yellow box around everything?