I’m trying to set up a Blueprint Widget that manages everything on the screen during gameplay, adding, removing, hiding or showing its child widgets. This Widget will be created and managed from AHUD. I get those elements to be created, and the parental relationships established, but I can’t get the objects where they interest me at runtime. I think it’s because I don’t fully understand how the anchoring and alignment thing works.
This is what I have. Ignore Play button.


This is the class that I intend to be the container for the rest of
widgets.
And this is what I’m trying to achieve:
At what point am I failing?