Hello,
This is probably the single most frustrating issue I have faced during my game development.
I am trying to draw lines between canvas slots (talent nodes, those red round things).
As you can see, the manual white lines are where I want the red dynamic lines to be. The white connections are just placeholders which limit how I can build my talent tree.
How the red lines are currently drawn:
You can ignore the “float +”, I am just trying to understand why the lines are so chaotically placed. The widgets/nodes/red bubble things are anchored to the center of the parent canvas.
TL;DR - How do I make the red lines go where the white lines are, while getting reference to the canvas slot vector references? Do I need to multiply the vectors with something?
Help is appreciated. Thanks.