I asked this question 2 weeks ago, and I didn’t get any answer so I assume the answer is no.
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Hi,
is there a way to draw polygon on the HUD from the blueprint (like the canvas->DrawPolygon() c++ function that seem to do that) ? I would like to avoid to have large quads with huge completely transparent portion for efficiency reasons. And I would like to make my GUI in blueprint for fast iteration and to be convenient,
but I can’t find it, so does it exist ?
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so I suggest this to be added even if I understand that make it clean in blueprint might be a bit tricky, I think it’s important to keep the HUD 100% blueprint.