Hi,
When i create my .exe with “launch” with the editor, i have link errors LNK1181: cannot open input file, with different UE4 library.
Project.Build: ********** BUILD COMMAND STARTED **********
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 0.754069
LogPlayLevel: CommandUtils.Run: Run: D:\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe CurubiShowroomv01 Win64 Development -Project=D:\Git\CurubiShowroomv01\CurubiShowroomv01.uproject D:\Git\CurubiShowroomv01\CurubiShowroomv01.uproject -remoteini="D:\Git\CurubiShowroomv01" -noxge -generatemanifest -NoHotReload
LogPlayLevel: CommandUtils.Run: Run: Took 1,1230236s to run UnrealBuildTool.exe, ExitCode=0
LogPlayLevel: CommandUtils.Run: Run: D:\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe CurubiShowroomv01 Win64 Development -Project=D:\Git\CurubiShowroomv01\CurubiShowroomv01.uproject D:\Git\CurubiShowroomv01\CurubiShowroomv01.uproject -remoteini="D:\Git\CurubiShowroomv01" -noxge -NoHotReload -ignorejunk
LogPlayLevel: UnrealBuildTool: Performing 1 actions (4 in parallel)
LogPlayLevel: UnrealBuildTool: [1/1] Link CurubiShowroomv01.exe
**LogPlayLevel: UnrealBuildTool: LINK : fatal error LNK1181: cannot open input file 'D:\Epic Games\4.13\Engine\Binaries\Win64\UE4-GraphEditor.lib'**
LogPlayLevel: UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: D:\Git\CurubiShowroomv01\Binaries\Win64\CurubiShowroomv01.exe
LogPlayLevel: UnrealBuildTool: Total build time: 3,68 seconds
LogPlayLevel: CommandUtils.Run: Run: Took 3,8492129s to run UnrealBuildTool.exe, ExitCode=5
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): D:\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe CurubiShowroomv01 Win64 Development -Project=D:\Git\CurubiShowroomv01\CurubiShowroomv01.uproject D:\Git\CurubiShowroomv01\CurubiShowroomv01.u
project -remoteini="D:\Git\CurubiShowroomv01" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.09.29-11.58.44.txt'
LogPlayLevel: à AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
LogPlayLevel: à AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
LogPlayLevel: à AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
LogPlayLevel: à AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
LogPlayLevel: à AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
LogPlayLevel: à AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToManifest)
LogPlayLevel: à Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
LogPlayLevel: à BuildCookRun.DoBuildCookRun(ProjectParams Params)
LogPlayLevel: à AutomationTool.BuildCommand.Execute()
LogPlayLevel: à AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
LogPlayLevel: à AutomationTool.Automation.Process(String[] Arguments)
LogPlayLevel: à AutomationTool.Program.MainProc(Object Param)
LogPlayLevel: à AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
LogPlayLevel: à AutomationTool.Program.Main()
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=5 (5)
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 4.755150
LogPlayLevel: BUILD FAILED
PackagingResults:Error: Error Launch failed! Unknown Error
Tanks for your help.