Can't watch TArray values - VSCode Mac

PuzzlePieces is a TArray<AActor*>. I can’t debug any TArray, I don’t see values when I put breakpoints. I just see the ArrayNum value change when I add a value to the array :

UCLASS()
class PARMESANBANK_API APuzzle : public AActor
{
	GENERATED_BODY()

public:
	void AddPuzzlePiece(APuzzlePiece* NewPuzzlePiece);
    void RemoveAllPuzzlePieces();

   APuzzle::InitGrid()

protected:
	UPROPERTY()
	TArray<APuzzlePiece*> PuzzlePieces;

    UPROPERTY(EditAnywhere)
	int32 NbPuzzlePieces;

    UPROPERTY(EditAnywhere)	
	int32 GridSizeX;

	UPROPERTY(EditAnywhere)
	int32 GridSizeY;
}
void APuzzle::AddPuzzlePiece(APuzzlePiece* NewPuzzlePiece)
{
    if (IsValid(NewPuzzlePiece))
    {
        PuzzlePieces.AddUnique(NewPuzzlePiece);
    }
}

void APuzzle::InitGrid()
{
    NbPuzzlePieces = GridSizeX * GridSizeY;
    FActorSpawnParameters SpawnParameters;
    SpawnParameters.Owner = this;
    for (int32 i = 0; i < NbPuzzlePieces; i++)
    {
        FTransform SpawnTransform = GetActorTransform();
        APuzzlePiece* PuzzlePiece = GetWorld()->SpawnActor< APuzzlePiece>(APuzzlePiece::StaticClass(), SpawnTransform, SpawnParameters);
        PuzzlePiece->AttachToActor(this, FAttachmentTransformRules::KeepRelativeTransform);
        if (i == NbPuzzlePieces-1)
        {
            PuzzlePiece->SetPuzzlePieceIndex(0);
        }
        else
        {
            PuzzlePiece->SetPuzzlePieceIndex(i+1);
        }
    }

    RemoveAllPuzzlePieces();
    for (int32 i = 0; i < Children.Num(); i++)
    {
        AddPuzzlePiece(Cast<APuzzlePiece>(Children[i]));
    }
}

I program with vscode on Mac, I installed the extensions: C/C++ Extension Pack; C#; CMake; CodeLLDB; MonoDebug. I don’t have any problem with other types of variables, only with TArray.

I tried to solve this problem by applying the settings proposed by UE, but the problem is still there.