I am trying to display my assets for a CG university project by making them a walkable landscape in Unreal Engine 5.1.1, however no matter what setting I tweak or change I just can’t get my character to move on anything slightly more steep than flat ground any faster than a sail if moving at all. I have a feeling it might be to do with my mesh’s collision since I have used ‘Use complex collisions as simple’ which I’ve heard isn’t great, but have no idea what the actual problem is. I am using the first person base project but with my own static mesh landscape. Any help would be appreciated
First or third person?
Assuming first, did you tweak?
Greetings @Sadmax13
Welcome to the Unreal Forums! Did you try adjusting the Walkable Floor Angle in Character movement? Clockwork provided a screenshot above. Hopefully this is helpful in resolving the issue.
I’d try the step height also, if it’s very steep.
I’ve tried that already as well, even making it absurdly big in case I messed up the scale somehow.
So, is this a mesh, not an actual landscape?
Yes, its a static mesh actor, I didn’t realise that and landscape are two separate things when describing it.
I just made the max walkable floor angle 60, and I can walk up this
Can you show a steep bit of terrain? Or try measuring the angle with a block, like this.
Can you upload the mesh as an FBX here? ( You can PM me if you like )
MainFix.fbx (2.1 MB)
Here you go, I turned it into a static mesh actor and scaled it up in my scene, and turned on ‘Use complex collisions as simple’ but have otherwise undone any changes that weren’t helping.
I can walk everywhere except the very peak with a walkable floor angle of 60
I’ll try re making the project and seeing if that fixes it then
Yeah remaking the project fixed it, must have done something wrong on my first attempt. Thank you for help