Can't wake up asleep bones after fracture

I am working on a game relying heavily on destructing fractured objects with chaos. I am making a system where player chips away at a bigger structure breaking it off piece by piece. I want to keep pieces in place (not removing them in the regular way introduced in 5.0) and then make the player tidy them himself with a big vacuum cleaner. I store broken off bones with On Chaos Break Event and then I can target only those pieces with force or velocity apply. The problem is, it doesn’t work on bones which have fallen asleep by that point and I cannot find a way to cleanly wake them up.

I know they wake up if we collide with them but just applying forces isn’t working
waking up rigid body by providing bone name (or all rigid bodies) doesn’t work for chaos sim
setting the geo collection to dynamic, or turning physics on and off also failed

I know which bones exactly I want to wake up but there isn’t an option for that???

Also as a side note, in UE 5.4 I can change the speed of falling asleep and removal etc but I cannot disable it if I so please. Because for my scale of the game loss of performance if I did that would be acceptable so it’s also a way to go

Anyway, I scouted the whole net and cannot find anything