I copied the wiki struct for C++:
USTRUCT(BlueprintType)
struct FLevelUpData : public FTableRowBase
{
GENERATED_USTRUCT_BODY()
public:
FLevelUpData()
: XPtoLvl(0)
, AdditionalHP(0)
{}
/** The 'Name' column is the same as the XP Level */
/** XP to get to the given level from the previous level */
UPROPERTY(EditAnywhere, BlueprintReadWrite)
int32 XPtoLvl;
/** Extra HitPoints gained at this level */
UPROPERTY(EditAnywhere, BlueprintReadWrite)
int32 AdditionalHP;
};
After that, I tried to create a data table based on this. Created just fine, but upon opening it all I get is a blank window:
What am I doing incorrect here?