Hi i try to do smooth opacity on my UMG image component with controlling image alpha channel, but how i can do this smooth without time line?, i always use time line in blueprint if i need smooth something. THX
in 4.5 all ok, my animation works fine
Care to elaborate? I would also like to use a timeline, but I don’t see it in 4.5 UMG.
UMG 4.5 has a animation timeline. which should be enough to change opacity on any texture over a period of time. of you can set DMI and do it that why also.