I created a custom movement component in a blank plugin. For now, there is nothing in it, just extends form UFloatingPawnMovement. Everything compiles with no issue but, when I try to add my component to a pawn, it doesn’t show in the components list.
I’m pretty new in c++, so I don’t know if I did something wrong… But in the past, I already created and used a custom component but it was directly created in the main projet.
So I need some help, please… Thanks in advance !
PS : Sorry if I made some grammar mistakes