Progress on my 0 buttons Menu: I need to Make the Widget as a whole Focusable and Set Keyboard Focus.
Still not sure what to do with my 1 button widgets tho.
Progress on my 0 buttons Menu: I need to Make the Widget as a whole Focusable and Set Keyboard Focus.
Still not sure what to do with my 1 button widgets tho.
I’ve made a few Menu Widgets for my game that can be navigated and controlled with a Mouse, Keyboard, or Gamepad, but now I have a few that only have 1 button if the character is only carrying 1 item or knows only 1 spell. When this is the case, No inputs from the Keyboard or Gamepad are recognized, including Key Down Overrides. I can still press the button the Mouse, and if I do so, and the button does not change which Menu is active, I can then press it with the Controller’s face button or the Enter Key, and this also re-enables any Key Down Overrides I made such as a designated Exit button on the gamepad.
I also wanted to make a menu with no buttons, that instead used Overrides to increment and decrement a variable with Keyboard and Gamepad buttons and confirm their choice with Enter/Face Button Down as well. So far, this Menu won’t respond at all, and I suspect it’s along the same lines as the Mouse Requirement / 1 Button issue.
Does anyone know why this is, or what Option/Object/Blueprint Node I have to change?