Can someone else please confirm this for me. Run a 1 second delay on PostLogin in GameMode, put a print string after the 1 second delay, run 2 clients (in standalone) with a dedicated server in the background, and you’ll notice that it’ll only print 1 string. If you remove the delay completely, and run it again, you’ll get 2 print strings.
Can someone please explain this phenomenon? I need a delay in my postlogin event in the game mode, but it breaks one of the player controllers completely, and any function I put in after the delay, breaks it.