(Not actually using 4.23 preview, using release, form has yet to be updated apparently)
Hi,
I’m trying to convert a small project from 4.22.3 to 4.23.0 and I’m getting the following error:
The project could not be compiled. Would you like to open it in Visual Studio?
Running E:/Epic Games/UE_4.23/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 -Project="P:/UnrealProjects/UE4_EditorUtilities 4.23/EditorUtilities.uproject" -TargetType=Editor -Progress -NoHotReloadFromIDE
Using 'git status' to determine working set for adaptive non-unity build (P:\UnrealProjects\UE4_EditorUtilities 4.23).
Creating makefile for EditorUtilitiesEditor (no existing makefile)
@progress push 5%
Parsing headers for EditorUtilitiesEditor
Running UnrealHeaderTool "P:\UnrealProjects\UE4_EditorUtilities 4.23\EditorUtilities.uproject" "P:\UnrealProjects\UE4_EditorUtilities 4.23\Intermediate\Build\Win64\EditorUtilitiesEditor\Development\EditorUtilitiesEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
Reflection code generated for EditorUtilitiesEditor in 8.9417207 seconds
@progress pop
Using Visual Studio 2017 14.16.27023 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.17763.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Building 14 actions with 8 processes...
@progress 'Compiling C++ source code...' 0%
@progress 'Compiling C++ source code...' 7%
[1/14] Default.rc2
@progress 'Compiling C++ source code...' 14%
[2/14] Default.rc2
@progress 'Compiling C++ source code...' 21%
[3/14] SharedPCH.Engine.cpp
E:\Epic Games\UE_4.23\Engine\Source\Runtime\SlateCore\Public\Fonts/SlateFontInfo.h(137): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
I’ve tried deleting all generated files and rebuilding in Visual Studio manually. I have a fully up to date VS 2017 Community. When building in VS, the build fails with the same error relating to SlateFontInfo.h Line 136.