Can't update DefaultEngine.ini to version on SVN

Hi all!

I’ve been working with a friend on a project for some time now, using an SVN for collaborative development, we spent some time trying to figure out how to properly use the source control capabilities within UE4 and we thought we had it figured out.

However, we recently noticed that if one of us makes changes to any of the project settings, like changing the game splash design or adding collision channels, and submit the files to Source Control, the other person won’t see those new settings even if the .ini files are manually updated to the revision of the SVN.

Are there any steps we are missing? Could please someone point us on the right direction? We’ve been browsing the forums but haven’t been able to find anything specific to this issue.

Thanks!

Couple of things… I am sure what’s going on is that your source control has marked it READ ONLY. So, if you go to Windows Explorer and remove READ ONLY it should work just fine. I’ve never used SVN so I could be off base, but I know this is what happens in PERFORCE.

By the way, consider using PERFORCE as it handles larger files quite easily. Assembla has a free hosting service, but I found it to be lacking, so I just purchased a linux box from Digital Ocean and setup my own server. Works like a charm.

Good luck.

teak