Hi all!
I’ve been working with a friend on a project for some time now, using an SVN for collaborative development, we spent some time trying to figure out how to properly use the source control capabilities within UE4 and we thought we had it figured out.
However, we recently noticed that if one of us makes changes to any of the project settings, like changing the game splash design or adding collision channels, and submit the files to Source Control, the other person won’t see those new settings even if the .ini files are manually updated to the revision of the SVN.
Are there any steps we are missing? Could please someone point us on the right direction? We’ve been browsing the forums but haven’t been able to find anything specific to this issue.
Thanks!