I’ve looked into this quite a bit, and I know there are multiple other posts asking about this. But I am wondering if there is a fix to it in some recent patch or something. If not Epic should really get on it (Me and others who have some kind of tactical game or similar need to be able to pause everything while still moving the camera). So the problem is that the camera’s view doesn’t update when the game is paused, even if I have “Tickable when Paused” on.
This is apparently a bug registered as “JIRA UE-17286”, and you can read more about it here:
Someone apparently found a fix in the second post I linked, but that’s for c++ and I can’t for the life of me find how to do the same with Blueprints.