I’ve been scratching my head about this for a few days now, and I can’t really figure out how mobile bloom works (or maybe bloom in general).
The way I believe it works:
Color values over 1.0, will contribute to a bloom effect.
How it is actually working for me:
If I actually set any Sprite Color in Paper2d over 1.0, it doesn’t seem to glow at all. After a lot of suffering, I was able to achieve a glow by setting the Bloom intensity to 1000. Reading the description of Intensity has me believe it just multiplies that value by the color value, so I figured if I set the Intensity back to one, and set my color values to 1000, I should get a similar affect but I don’t, no bloom at all. So 1000 wouldn’t be a problem BUT now my particles bloom’s are so big they take the entire screen up. Which is enough weird point, because with particles, I only need to get a little past 1, and things start blooming, but with Sprites, I needed to set everything up with outrageous intensities. I also tried messing with the ‘threshold’, setting it to 0.5 seemed to do better, which makes me wonder if I can actually even set Sprite values above 1.0 (maybe they are being capped?)
Is there something I’m missing here? Or is there a possible bug? Has anyone tried to get bloom working with Sprites in Paper2d?
Please someone save my sanity!