I needed to trigger physics in cutscene and here’s what i did:
1.added new group in matinee
2.added my static mesh (movable with box collision) to group
3.added event track to group
4.added keyframe to event track and named it phys
5.in level blueprint added matinee controller
6.added my mesh
7.connected my mesh to to “set simulate physics” target
8.connected matinee controller (phys) to “set simulate physics”
9.compiled and played matinee = physics are not activated
Can you post the blueprint setup please? It sounds like you missed to connect the event output of the event track to simulate physics, but i’m not sure.
I got it. It doesnt work at frame 0 for whatever reason. I was trying at the 5th second and it worked, and now i also tried at 0.5 second and it works fine again, but 0 doesnt register.
Now, set the Snap Setting of the matinee to 0.01 and move the event keyframe o 0.01 second and it will work.
Well i’m stumped. The event is firing but set physics simulations isnt functioning.
I’m moving this post to Bug Reports section so that Epic staff can check it out. If you dont have time i would try reinstalling the engine.
Set the Cube to Simulate Physics to true, but Start as Awake to false. Then in your Level Blueprint use the node Wake Rigid Body instead of Simulate Physics.
Hey Eric Ketchum -
I hope iam not late , but even with simulated physics being true and start as awake to false, it does not work. I dont understand the problem, can you help.