I am trying to transfer 3D umaps from one uproject to another via github, but when I try to open the umaps in the new project the 3D mesh doesn’t appear. Why is that? Perhaps a crucial file is missing. What files are necessary for the successful transfer of the umaps? What else can be done to ensure a successful transfer through github.
We transfer the same umap/content/folders into the coder’s version of the project, but when the coder loads the umap in unreal, no 3d/map is visible, just a few icons.
We’re using git desktop - I gather it’s not too difficult to use the internal one. Could that fix the problem?
here’s the git ignore.
# Build and Release Folders
bin/
bin-debug/
bin-release/
[Oo]bj/ # FlashDevelop obj
[Bb]in/ # FlashDevelop bin
# Other files and folders
.settings/
# Executables
*.swf
*.air
*.ipa
*.apk
*.db
*.pdb
*.exe
*.VC.db
*.log
*.bin
*.obj
.vs/
Intermediate/
intermediate/
Saved/
StarterContent/
FirstPersonCPP/
FirstPerson/
# Project files, i.e. `.project`, `.actionScriptProperties` and `.flexProperties`
# should NOT be excluded as they contain compiler settings and other important
# information for Eclipse / Flash Builder.
I’ve found git desktop in its current form to be fantastic and the inbuilt system to be less simple and more prone to conflicts.
Have you tested creating a new 3d object, double checking it’s in your game folder then pushing (then making sure its visible on your repository online)?
This will help find where the issue lies.