Cant test AR project due to build error, Help!

I am trying to run a test on my Android Samsung A10, WHen i try to run it i get this error:

LogUnrealEdMisc: Total Editor Startup Time, took 8.421
LogShaderCompilers: Display: ================================================
LogShaderCompilers: Display: === FShaderJobCache stats ===
LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.00%
LogShaderCompilers: Display: === Shader Compilation stats ===
LogShaderCompilers: Display: Shaders Compiled: 0
LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
LogShaderCompilers: Display: ================================================
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogPakFile: Display: Mounted Pak file ‘F:/Unreal Engine 5/UE_5.1/FeaturePacks/StarterContent.upack’, mount point: ‘root:/’
LogPakFile: Display: Mounted Pak file ‘F:/Unreal Engine 5/UE_5.1/FeaturePacks/TP_FirstPerson.upack’, mount point: ‘root:/’
LogPakFile: Display: Mounted Pak file ‘F:/Unreal Engine 5/UE_5.1/FeaturePacks/TP_FirstPersonBP.upack’, mount point: ‘root:/’
LogPakFile: Display: Mounted Pak file ‘F:/Unreal Engine 5/UE_5.1/FeaturePacks/TP_HandheldARBP.upack’, mount point: ‘root:/’
LogPakFile: Display: Mounted Pak file ‘F:/Unreal Engine 5/UE_5.1/FeaturePacks/TP_ThirdPerson.upack’, mount point: ‘root:/’
LogPakFile: Display: Mounted Pak file ‘F:/Unreal Engine 5/UE_5.1/FeaturePacks/TP_ThirdPersonBP.upack’, mount point: ‘root:/’
LogPakFile: Display: Mounted Pak file ‘F:/Unreal Engine 5/UE_5.1/FeaturePacks/TP_TopDown.upack’, mount point: ‘root:/’
LogPakFile: Display: Mounted Pak file ‘F:/Unreal Engine 5/UE_5.1/FeaturePacks/TP_TopDownBP.upack’, mount point: ‘root:/’
LogPakFile: Display: Mounted Pak file ‘F:/Unreal Engine 5/UE_5.1/FeaturePacks/TP_VehicleAdvBP.upack’, mount point: ‘root:/’
LogPakFile: Display: Mounted Pak file ‘F:/Unreal Engine 5/UE_5.1/FeaturePacks/TP_VirtualRealityBP.upack’, mount point: ‘root:/’
LogSlate: Took 0.000140 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogSlate: Took 0.005105 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansMono.ttf’ (77K)
LogViewport: Scene viewport resized to 1858x902, mode Windowed.
LogSlate: Took 0.000093 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
LogRenderer: Warning: Deprecated CVar r.BasePassOutputsVelocity is set to 0. Remove and use r.VelocityOutputPass instead.
LogStall: Startup…
LogStall: Startup complete.
LogLoad: (Engine Initialization) Total time: 9.58 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
LogAssetRegistry: Asset discovery search completed in 6.9198 seconds
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects)
LogContentStreaming: Texture pool size now 1000 MB
LogSlate: Window ‘Plugins’ being destroyed
LogSlate: Window ‘Plugins’ being destroyed
LogDirectoryWatcher: A directory notification for ‘…/…/…/Engine/Plugins/’ was aborted.
LogTcpMessaging: Started Connection to ‘127.0.0.1:6666’
LogSlate: Window ‘Device Manager’ being destroyed
LogSlate: Window ‘Device Manager’ being destroyed
LogTurnkeySupport: Running Turnkey device detection: ’ -ScriptsForProject=“G:/Unreal/AR_test_1/UnrealAR_Test_1 5.1/UnrealAR_Test_1.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“G:/Unreal/AR_test_1/UnrealAR_Test_1 5.1/Intermediate/TurnkeyReport_2.log” -log=“G:/Unreal/AR_test_1/UnrealAR_Test_1 5.1/Intermediate/TurnkeyLog_2.log” -project=“G:/Unreal/AR_test_1/UnrealAR_Test_1 5.1/UnrealAR_Test_1.uproject” -Device=Android_ASTC@RZ8M81V8PMR+Android_Multi@RZ8M81V8PMR’
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““F:/Unreal Engine 5/UE_5.1/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“G:/Unreal/AR_test_1/UnrealAR_Test_1 5.1/UnrealAR_Test_1.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“G:/Unreal/AR_test_1/UnrealAR_Test_1 5.1/Intermediate/TurnkeyReport_2.log” -log=“G:/Unreal/AR_test_1/UnrealAR_Test_1 5.1/Intermediate/TurnkeyLog_2.log” -project=“G:/Unreal/AR_test_1/UnrealAR_Test_1 5.1/UnrealAR_Test_1.uproject” -Device=Android_ASTC@RZ8M81V8PMR+Android_Multi@RZ8M81V8PMR” -nocompile -nocompileuat ]
LogTurnkeySupport: Completed device detection: Code = 0
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““F:/Unreal Engine 5/UE_5.1/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“G:/Unreal/AR_test_1/UnrealAR_Test_1 5.1/UnrealAR_Test_1.uproject” Turnkey -command=VerifySdk -UpdateIfNeeded -platform=Android -noturnkeyvariables -device=RZ8M81V8PMR -utf8output -WaitForUATMutex -cookflavor=ASTC -EditorIO -EditorIOPort=51608 -project=“G:/Unreal/AR_test_1/UnrealAR_Test_1 5.1/UnrealAR_Test_1.uproject”” -nocompile -nocompileuat ]
UATHelper: Verifying SDK and Device (Android): Running AutomationTool…
UATHelper: Verifying SDK and Device (Android): Using bundled DotNet SDK version: 6.0.302
UATHelper: Verifying SDK and Device (Android): Starting AutomationTool…
UATHelper: Verifying SDK and Device (Android): Parsing command line: -ScriptsForProject=“G:/Unreal/AR_test_1/UnrealAR_Test_1 5.1/UnrealAR_Test_1.uproject” Turnkey -command=VerifySdk -UpdateIfNeeded -platform=Android -noturnkeyvariables -device=RZ8M81V8PMR -utf8output -WaitForUATMutex -cookflavor=ASTC -EditorIO -EditorIOPort=51608 -project=“G:/Unreal/AR_test_1/UnrealAR_Test_1 5.1/UnrealAR_Test_1.uproject” -nocompile -nocompileuat
UATHelper: Verifying SDK and Device (Android): Initializing script modules…
UATHelper: Verifying SDK and Device (Android): Total script module initialization time: 0.11 s.
UATHelper: Verifying SDK and Device (Android): Executing commands…
UATHelper: Verifying SDK and Device (Android): Platform(s) and/or device(s) needed for VerifySdk command. Check parameters or selections.
UATHelper: Verifying SDK and Device (Android): Cleaning Temp Paths…
UATHelper: Verifying SDK and Device (Android): BUILD SUCCESSFUL
UATHelper: Verifying SDK and Device (Android): AutomationTool executed for 0h 0m 0s
UATHelper: Verifying SDK and Device (Android): AutomationTool exiting with ExitCode=0 (Success)
LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms
LogPlayLevel: Launcher Device ID: Android_ASTC@RZ8M81V8PMR
LogPlayLevel: PlayLevel: No blueprints needed recompiling
LogLauncherProfile: Project requires temp target (GoogleARCore plugin is enabled)
LogLauncherProfile: Unable to use promoted target - G:/Unreal/AR_test_1/UnrealAR_Test_1 5.1/Binaries/Android/UnrealGame.target does not exist.
LogPlayLevel: UAT: Running AutomationTool…
LogPlayLevel: UAT: Using bundled DotNet SDK version: 6.0.302
LogPlayLevel: UAT: Starting AutomationTool…
LogPlayLevel: UAT: Parsing command line: -ScriptsForProject=“G:/Unreal/AR_test_1/UnrealAR_Test_1 5.1/UnrealAR_Test_1.uproject” BuildCookRun -project=“G:/Unreal/AR_test_1/UnrealAR_Test_1 5.1/UnrealAR_Test_1.uproject” -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -unrealexe=“F:\Unreal Engine 5\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -utf8output -platform=Android -cookflavor=ASTC -build -cook -map=/Game/HandheldAR/Maps/HandheldARBlankMap+/Game/HandheldAR/Maps/HandheldARBlankMap -CookCultures=en -unversionedcookedcontent -stage -deploy
-cmdline=“/Game/HandheldAR/Maps/HandheldARBlankMap -Messaging” -device=Android_ASTC@RZ8M81V8PMR -addcmdline="-SessionId=A8876B9448614BB0A8CED7A3E4926DA7 -SessionOwner=‘user-pc’ -SessionName=‘Launch On Device’ " -run
LogPlayLevel: UAT: Initializing script modules…
LogPlayLevel: UAT: Total script module initialization time: 0.10 s.
LogPlayLevel: UAT: Executing commands…
LogPlayLevel: UAT: Setting up ProjectParams for G:\Unreal\AR_test_1\UnrealAR_Test_1 5.1\UnrealAR_Test_1.uproject
LogPlayLevel: UAT: DEPRECATION: ‘WhitelistDirectories’, which is a config key in section [Staging], in ‘G:\Unreal\AR_test_1\UnrealAR_Test_1 5.1\Config\Android\AndroidGame.ini’, has been deprecated. Using ‘AllowedDirectories’ instead. It is recommended you update your .ini files as soon as possible, and replace WhitelistDirectories with AllowedDirectories
LogPlayLevel: UAT: UnrealAR_Test_1.uproject requires a temporary target.cs to be generated (GoogleARCore plugin is enabled)
LogPlayLevel: UAT: ********** BUILD COMMAND STARTED **********
LogPlayLevel: Completed Launch On Stage: Launch Task, Time: 2.265452
LogPlayLevel: UAT: Running: F:\Unreal Engine 5\UE_5.1\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “F:\Unreal Engine 5\UE_5.1\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” UnrealAR_Test_1 Android Development -Project=“G:\Unreal\AR_test_1\UnrealAR_Test_1 5.1\UnrealAR_Test_1.uproject” “G:\Unreal\AR_test_1\UnrealAR_Test_1 5.1\UnrealAR_Test_1.uproject” -NoUBTMakefiles -remoteini=“G:\Unreal\AR_test_1\UnrealAR_Test_1 5.1” -skipdeploy -Manifest=“G:\Unreal\AR_test_1\UnrealAR_Test_1 5.1\Intermediate\Build\Manifest.xml” -NoHotReload -log=“C:\Users\user-pc\AppData\Roaming
Unreal Engine\AutomationTool\Logs\F+Unreal+Engine+5+UE_5.1\UBT-UnrealAR_Test_1-Android-Development.txt”
LogPlayLevel: UAT: Log file: C:\Users\user-pc\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+Unreal+Engine+5+UE_5.1\UBT-UnrealAR_Test_1-Android-Development.txt
LogPlayLevel: UAT: Note: Android toolchain NDK r25b recommended
LogPlayLevel: UAT: Platform Android is not a valid platform to build. Check that the SDK is installed properly.
LogPlayLevel: UAT: Took 0,7539793s to run dotnet.exe, ExitCode=6
LogPlayLevel: UAT: UnrealBuildTool failed. See log for more details. (C:\Users\user-pc\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+Unreal+Engine+5+UE_5.1\UBT-UnrealAR_Test_1-Android-Development.txt)
LogPlayLevel: UAT: AutomationTool executed for 0h 0m 2s
LogPlayLevel: UAT: AutomationTool exiting with ExitCode=6 (6)
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 0.500402
LogPlayLevel: UAT: BUILD FAILED

I have installed all the necessary SDKs NDKs and Java what nots. Please help.