Can't teleport actor to another location on trigger overlap

Hello All,

I am trying to set up a golf project and I am working on getting the ball (player/pawn) to teleport to the next ‘Hole Start’ after it hits the trigger in the bottom of the hole.

I found some tutorials on how to do it, and they are using ‘Set Actor Relative Transform’ to pull a variable set on the in-level mesh itself. I’ve tried actor location and rotation, just location, relative location. All yield the same result: no teleport and the Print String function fires as it should.

I know the flow is working because the print screen at the end does populate and it WAS outputting the correct coordinates when I tested that earlier. I don’t have anything on the next start spot. No player start, no nothing. it’s ready for the player to teleport that.
Perhaps there’s a better way to do this? The current testing will be with non-collision actors at each start point to use as a reference.

Thanks in advance to any advice or guidance.

I found the answer.

I used ‘Set World Location and Rotation’ on the ball mesh of the player pawn. Works like a charm.