I wanted to try out the Unreal Editor on a up-to-date Mac. However, when starting via the launcher I get this:
MachineId:
EpicAccountId:
SEGV_MAPERR at 0x3
FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x103b76dab (filename not found) [in UE4Editor-Core.dylib]
FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x103d2f378 (filename not found) [in UE4Editor-Core.dylib]
FOutputDevice::Logf(wchar_t const*, ...) Address = 0x103e0cd17 (filename not found) [in UE4Editor-Core.dylib]
FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...) Address = 0x103d8bb7e (filename not found) [in UE4Editor-Core.dylib]
FMetalDeviceContext::CreateDeviceContext() Address = 0x13bcae9f9 (filename not found) [in UE4Editor-MetalRHI.dylib]
FMetalDynamicRHI::FMetalDynamicRHI(ERHIFeatureLevel::Type) Address = 0x13bcd355b (filename not found) [in UE4Editor-MetalRHI.dylib]
FMetalDynamicRHIModule::CreateRHI(ERHIFeatureLevel::Type) Address = 0x13bcd3414 (filename not found) [in UE4Editor-MetalRHI.dylib]
PlatformCreateDynamicRHI() Address = 0x109dd606b (filename not found) [in UE4Editor-RHI.dylib]
RHIInit(bool) Address = 0x109dd7535 (filename not found) [in UE4Editor-RHI.dylib]
FEngineLoop::PreInit(wchar_t const*) Address = 0x103a84b3f (filename not found) [in UE4Editor]
GuardedMain(wchar_t const*) Address = 0x103a978a1 (filename not found) [in UE4Editor]
-[UE4AppDelegate runGameThread:] Address = 0x103aa516c (filename not found) [in UE4Editor]
-[FCocoaGameThread main] Address = 0x103cbe526 (filename not found) [in UE4Editor-Core.dylib]
Unknown() Address = 0x7fff8ca0ac6d (filename not found) [in Foundation]
_pthread_body Address = 0x7fffa07dbaab (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x7fffa07db9f7 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fffa07db1fd (filename not found) [in libsystem_pthread.dylib]