Hi everybody. Hopefully somebody can kindly chime in!
I’ve just installed 4.10.4 and I was working on a project created with 4.9.
The project started crashing a few times under 4.10 untill 15 minutes ago when I can’t seem to load the project anymore.
I’ve also tried moving the assets into another project and load the map from there but nothing.
I always come up with “The following process has crashed: nameofproject”.
I have to say before upgrading I deleted the content of the “deriveddatacache” folder to free some space. I start to think this was a bad move.
and this is a log of the crash:
[2016.03.05-20.17.14:074][ 0]Log file open, 03/05/16 21:17:14 [2016.03.05-20.17.14:074][ 0]LogInit:Display: Running engine for game: OlevanoKitchen
[2016.03.05-20.17.14:074][ 0]LogPlatformFile: Not using cached read wrapper
[2016.03.05-20.17.14:074][ 0]LogInit:Display: RandInit(1035494589) SRandInit(1035494590).
[2016.03.05-20.17.14:074][ 0]LogTaskGraph: Started task graph with 4 named threads and 7 total threads.
[2016.03.05-20.17.14:074][ 0]LogStats: Stats thread started at 0.071643
[2016.03.05-20.17.14:074][ 0]LogInit: Version: 4.10.4-2872498+++depot+UE4-Releases+4.10
[2016.03.05-20.17.14:074][ 0]LogInit: API Version: 2758231 [2016.03.05-20.17.14:074][ 0]LogInit: Compiled (64-bit): Feb 18 2016 15:47:04
[2016.03.05-20.17.14:074][ 0]LogInit: Compiled with Visual C++: 19.00.23026.00
[2016.03.05-20.17.14:074][ 0]LogInit: Build Configuration: Development
[2016.03.05-20.17.14:074][ 0]LogInit: Branch Name: ++depot+UE4-Releases+4.10
[2016.03.05-20.17.14:074][ 0]LogInit: Command line:
[2016.03.05-20.17.14:074][ 0]LogInit: Base directory: C:/Program Files/Epic Games/4.10/Engine/Binaries/Win64/
[2016.03.05-20.17.14:074][ 0]LogInit: Rocket: 1
[2016.03.05-20.17.14:078][ 0]LogInit: Using libcurl 7.41.0 [2016.03.05-20.17.14:078][ 0]LogInit: - built for x86_64-pc-win32
[2016.03.05-20.17.14:078][ 0]LogInit: - supports SSL with WinSSL
[2016.03.05-20.17.14:078][ 0]LogInit: - other features:
[2016.03.05-20.17.14:078][ 0]LogInit: CURL_VERSION_SSL
[2016.03.05-20.17.14:078][ 0]LogInit: CURL_VERSION_IPV6
[2016.03.05-20.17.14:078][ 0]LogInit: CURL_VERSION_ASYNCHDNS
[2016.03.05-20.17.14:078][ 0]LogInit: CURL_VERSION_LARGEFILE
[2016.03.05-20.17.14:078][ 0]LogInit: CURL_VERSION_IDN
[2016.03.05-20.17.14:078][ 0]LogInit: CurlRequestOptions (configurable via config and command line):
[2016.03.05-20.17.14:078][ 0]LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
[2016.03.05-20.17.14:078][ 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy [2016.03.05-20.17.14:078][ 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
[2016.03.05-20.17.14:078][ 0]LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
[2016.03.05-20.17.14:083][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2016.03.05-20.17.14:089][ 0]LogInit: Object subsystem initialized
[2016.03.05-20.17.14:089][ 0]LogInit: Selected Device Profile: [Windows]
[2016.03.05-20.17.14:089][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2016.03.05-20.17.14:096][ 0]LogInit: Computer: R
[2016.03.05-20.17.14:096][ 0]LogInit: User: rudy
[2016.03.05-20.17.14:096][ 0]LogInit: CPU Page size=4096, Cores=4
[2016.03.05-20.17.14:096][ 0]LogInit: High frequency timer resolution =3.320339 MHz
[2016.03.05-20.17.14:096][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2016.03.05-20.17.14:097][ 0]LogMemory: Platform Memory Stats for Windows
[2016.03.05-20.17.14:097][ 0]LogMemory: Process Physical Memory: 54.88 MB used, 54.88 MB peak
[2016.03.05-20.17.14:097][ 0]LogMemory: Process Virtual Memory: 58.45 MB used, 58.45 MB peak
[2016.03.05-20.17.14:097][ 0]LogMemory: Physical Memory: 2375.51 MB used, 16328.28 MB total
[2016.03.05-20.17.14:097][ 0]LogMemory: Virtual Memory: 367.88 MB used, 134217728.00 MB total
[2016.03.05-20.17.14:133][ 0]LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
[2016.03.05-20.17.14:469][ 0]LogD3D11RHI: Found D3D11 adapter 0: AMD Radeon R7 200 Series (Feature Level 11_0)
[2016.03.05-20.17.14:469][ 0]LogD3D11RHI: Adapter has 1004MB of dedicated video memory, 0MB of dedicated system memory, and 3840MB of shared system memory, 2 output[s]
[2016.03.05-20.17.14:470][ 0]LogD3D11RHI: Found D3D11 adapter 1: Microsoft Basic Render Driver (Feature Level 11_0)
[2016.03.05-20.17.14:470][ 0]LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory, 0 output[s] [2016.03.05-20.17.14:470][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0 [2016.03.05-20.17.14:472][ 0]LogD3D11RHI: !Direct3DDevice [2016.03.05-20.17.14:472][ 0]LogRHI: Texture pool is 702 MB (70% of 1004 MB)
[2016.03.05-20.17.14:477][ 0]LogD3D11RHI: Async texture creation disabled: no driver support
[2016.03.05-20.17.14:487][ 0]LogShaderCompilers: Guid format shader working directory is -52 characters bigger than the processId version (../../../../../../Users/rudy/Desktop/ARCH - Jaque Olevano/ue4olevano/ue4files/OlevanoKitchen 4.10/Intermediate/Shaders/WorkingDirectory/4612/).
[2016.03.05-20.17.14:487][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/rudy/AppData/Local/Temp/UnrealShaderWorkingDir/EFE3BE104A15183711A4A89A4B7CAE70/'.
[2016.03.05-20.17.14:487][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2016.03.05-20.17.15:147][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
[2016.03.05-20.17.15:150][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
[2016.03.05-20.17.15:154][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
[2016.03.05-20.17.15:157][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
[2016.03.05-20.17.15:160][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
[2016.03.05-20.17.15:163][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
[2016.03.05-20.17.15:165][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform [2016.03.05-20.17.15:167][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
[2016.03.05-20.17.15:169][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
[2016.03.05-20.17.15:172][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
[2016.03.05-20.17.15:174][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
[2016.03.05-20.17.15:179][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
[2016.03.05-20.17.15:179][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
[2016.03.05-20.17.15:180][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
[2016.03.05-20.17.15:196][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
[2016.03.05-20.17.15:198][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
[2016.03.05-20.17.15:201][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
[2016.03.05-20.17.15:203][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
[2016.03.05-20.17.15:203][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2016.03.05-20.17.15:257][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB [2016.03.05-20.17.15:290][ 0]LogDerivedDataCache: Loaded boot cache 0.03s 41MB C:/Users/rudy/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc.
[2016.03.05-20.17.15:290][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/rudy/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc
[2016.03.05-20.17.15:290][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/rudy/Desktop/ARCH - Jaque Olevano/ue4olevano/ue4files/OlevanoKitchen 4.10/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2016.03.05-20.17.15:290][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2016.03.05-20.17.15:290][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/rudy/Desktop/ARCH - Jaque Olevano/ue4olevano/ue4files/OlevanoKitchen 4.10/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2016.03.05-20.17.15:290][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2016.03.05-20.17.15:339][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2016.03.05-20.17.15:351][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/rudy/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2016.03.05-20.17.15:511][ 0]LogInit: Selected Device Profile: [Windows]
[2016.03.05-20.17.15:513][ 0]LogContentStreaming: Texture pool size is 0.000000MB
[2016.03.05-20.17.15:610][ 0]LogMeshUtilities: No automatic mesh reduction module available
[2016.03.05-20.17.15:610][ 0]LogMeshUtilities: No automatic mesh merging module available
[2016.03.05-20.17.15:816][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 [2016.03.05-20.17.16:447][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2016.03.05-20.17.16:567][ 0]LogAssetRegistry: FAssetRegistry took 0.0112 seconds to start up
[2016.03.05-20.17.16:699][ 0]SourceControl: Info Source control is disabled
[2016.03.05-20.17.16:700][ 0]SourceControl: Info Source control is disabled
[2016.03.05-20.17.16:709][ 0]SourceControl: Info Source control is disabled
[2016.03.05-20.17.16:717][ 0]SourceControl: Info Source control is disabled
[2016.03.05-20.17.16:925][ 0]LogObj: 28633 objects as part of root set at end of initial load.
[2016.03.05-20.17.16:925][ 0]LogUObjectAllocator: 6099752 out of 0 bytes used by permanent object pool.
[2016.03.05-20.17.16:974][ 0]LogEngine: Initializing Engine...
[2016.03.05-20.17.16:978][ 0]LogHMD: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.8.0.0
[2016.03.05-20.17.16:979][ 0]LogHMD: SteamVR failed to initialize. Err: 110 [2016.03.05-20.17.17:075][ 0]LogAIModule: Creating AISystem for world NewWorld
[2016.03.05-20.17.17:079][ 0]LogInit: XAudio2 using 'Speakers (2- High Definition Audio Device)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
[2016.03.05-20.17.17:091][ 0]LogInit: FAudioDevice initialized.
[2016.03.05-20.17.17:107][ 0]LogDerivedDataCache: Saved boot cache 0.02s 41MB C:/Users/rudy/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc. [2016.03.05-20.17.17:110][ 0]LogInit: Texture streaming: Enabled
[2016.03.05-20.17.17:113][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET
[2016.03.05-20.17.17:113][ 0]LogAnalytics: [UEEditor.Rocket.Release] APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.10.4-2872498+++depot+UE4-Releases+4.10
[2016.03.05-20.17.17:113][ 0]LogAnalytics: [UEEditor.Rocket.Release] SetUserId fd72e3c3470035cc82b16fad469abf9f|fbc318f878e5435ca49aa99202f9f789|f70a56d4-d032-4ed6-a3c2-fea1a26cde73
[2016.03.05-20.17.17:113][ 0]LogAnalytics: [UEEditor.Rocket.Release] AnalyticsET::StartSession
[2016.03.05-20.17.17:119][ 0]LogInit: Transaction tracking system initialized
[2016.03.05-20.17.17:134][ 0]BlueprintLog: New page: Editor Load
[2016.03.05-20.17.17:180][ 0]LocalizationService: Info Localization service is disabled
[2016.03.05-20.17.17:236][ 0]LogConsoleResponse:Display:
[2016.03.05-20.17.17:329][ 0]LogCook:Display: Done creating registry. It took 0.00s.
[2016.03.05-20.17.17:374][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/rudy/Desktop/ARCH - Jaque Olevano/ue4olevano/ue4files/OlevanoKitchen 4.10/Content/' took 0.03s
[2016.03.05-20.17.17:375][ 0]SourceControl: Info Source control is disabled
[2016.03.05-20.17.17:375][ 0]LightingResults: New page: Lighting Build
[2016.03.05-20.17.17:377][ 0]MapCheck: New page: Map Check [2016.03.05-20.17.17:377][ 0]LightingResults: New page: Lighting Build
[2016.03.05-20.17.17:388][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000006363547B00
[2016.03.05-20.17.18:034][ 0]LogMaterial: Missing cached shader map for material ConcreteBare0348_2_M_Mat, compiling.
[2016.03.05-20.17.18:059][ 0]LogMaterial: Missing cached shader map for material M_Glass_Master, compiling.
[2016.03.05-20.17.18:074][ 0]LogMaterial: Missing cached shader map for material M_Floor_Right, compiling.
[2016.03.05-20.17.18:085][ 0]LogMaterial: Missing cached shader map for material M_Photo3, compiling.
[2016.03.05-20.17.18:092][ 0]LogMaterial: Missing cached shader map for material M_Photo2, compiling.
[2016.03.05-20.17.18:106][ 0]LogMaterial: Missing cached shader map for material M_Wall2, compiling.
[2016.03.05-20.17.18:119][ 0]LogMaterial: Missing cached shader map for material M_Photo4, compiling.
[2016.03.05-20.17.18:131][ 0]LogMaterial: Missing cached shader map for material M_Metal_Master, compiling.
[2016.03.05-20.17.18:143][ 0]LogMaterial: Missing cached shader map for material M_BasicColor_Master, compiling.
[2016.03.05-20.17.18:153][ 0]LogMaterial: Missing cached shader map for material M_Light, compiling.
[2016.03.05-20.17.18:174][ 0]LogMaterial: Missing cached shader map for material M_Wood_Master, compiling.
[2016.03.05-20.17.18:188][ 0]LogMaterial: Missing cached shader map for material M_heatSmoke, compiling.
[2016.03.05-20.17.18:209][ 0]LogMaterial: Missing cached shader map for material M_LensFlare_Magic_01_DB, compiling.
[2016.03.05-20.17.18:214][ 0]LogMaterial: Missing cached shader map for material M_Ash, compiling.
[2016.03.05-20.17.18:220][ 0]LogMaterial: Missing cached shader map for material FX_TorchFire, compiling.
[2016.03.05-20.17.18:331][ 0]LogStaticMesh: Building static mesh AM107_116_metal003...
[2016.03.05-20.17.18:395][ 0]LogStaticMesh: Built static mesh [0.064421.2s] /Game/Geometry/Meshes/AM107_116_metal003.AM107_116_metal003 [2016.03.05-20.17.18:396][ 0]LogStaticMesh: Building static mesh AM107_116_metal002...
[2016.03.05-20.17.18:431][ 0]LogStaticMesh: Built static mesh [0.034915.2s] /Game/Geometry/Meshes/AM107_116_metal002.AM107_116_metal002 [2016.03.05-20.17.18:432][ 0]LogStaticMesh: Building static mesh AM107_116_metal001...
[2016.03.05-20.17.18:478][ 0]LogStaticMesh: Built static mesh [0.045879.2s] /Game/Geometry/Meshes/AM107_116_metal001.AM107_116_metal001 [2016.03.05-20.17.18:479][ 0]LogStaticMesh: Building static mesh AM107_116_metal...
[2016.03.05-20.17.18:525][ 0]LogStaticMesh: Built static mesh [0.045686.2s] /Game/Geometry/Meshes/AM107_116_metal.AM107_116_metal
[2016.03.05-20.17.18:526][ 0]LogStaticMesh: Building static mesh AM107_116_metal010...
[2016.03.05-20.17.18:568][ 0]LogStaticMesh: Built static mesh [0.042776.2s] /Game/Geometry/Meshes/AM107_116_metal010.AM107_116_metal010
[2016.03.05-20.17.18:569][ 0]LogStaticMesh: Building static mesh AM107_116_metal009...
[2016.03.05-20.17.18:613][ 0]LogStaticMesh: Built static mesh [0.043801.2s] /Game/Geometry/Meshes/AM107_116_metal009.AM107_116_metal009
[2016.03.05-20.17.18:614][ 0]LogStaticMesh: Building static mesh AM107_116_metal008...
[2016.03.05-20.17.18:662][ 0]LogStaticMesh: Built static mesh [0.047963.2s] /Game/Geometry/Meshes/AM107_116_metal008.AM107_116_metal008
[2016.03.05-20.17.18:663][ 0]LogStaticMesh: Building static mesh AM107_116_metal005...
[2016.03.05-20.17.18:713][ 0]LogStaticMesh: Built static mesh [0.050085.2s] /Game/Geometry/Meshes/AM107_116_metal005.AM107_116_metal005
[2016.03.05-20.17.18:714][ 0]LogStaticMesh: Building static mesh AM107_116_metal004...
[2016.03.05-20.17.18:755][ 0]LogStaticMesh: Built static mesh [0.041032.2s] /Game/Geometry/Meshes/AM107_116_metal004.AM107_116_metal004
[2016.03.05-20.17.18:756][ 0]LogStaticMesh: Building static mesh AM108_017_024...
[2016.03.05-20.17.18:764][ 0]LogStaticMesh: Built static mesh [0.007655.2s] /Game/Geometry/Meshes/AM108_017_024.AM108_017_024
[2016.03.05-20.17.18:765][ 0]LogStaticMesh: Building static mesh AM108_017_019...
[2016.03.05-20.17.18:774][ 0]LogStaticMesh: Built static mesh [0.009598.2s] /Game/Geometry/Meshes/AM108_017_019.AM108_017_019
[2016.03.05-20.17.18:776][ 0]LogStaticMesh: Building static mesh AM108_017_014...
[2016.03.05-20.17.18:786][ 0]LogStaticMesh: Built static mesh [0.010139.2s] /Game/Geometry/Meshes/AM108_017_014.AM108_017_014
[2016.03.05-20.17.18:787][ 0]LogStaticMesh: Building static mesh AM107_116_metal011...
[2016.03.05-20.17.18:834][ 0]LogStaticMesh: Built static mesh [0.046392.2s] /Game/Geometry/Meshes/AM107_116_metal011.AM107_116_metal011
[2016.03.05-20.17.18:837][ 0]LogMaterial: Missing cached shader map for material M_Photo, compiling.
[2016.03.05-20.17.18:854][ 0]LogMaterial: Missing cached shader map for material wall_037_Mat, compiling.
[2016.03.05-20.17.18:870][ 0]LogMaterial: Missing cached shader map for material textile, compiling.
[2016.03.05-20.17.18:882][ 0]LogMaterial: Missing cached shader map for material glas, compiling.
[2016.03.05-20.17.18:895][ 0]LogMaterial: Missing cached shader map for material white_matte2, compiling.
[2016.03.05-20.17.18:911][ 0]LogMaterial: Missing cached shader map for material AS2_Mosaic2_13_Mat, compiling.
[2016.03.05-20.17.19:499][ 0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)