I’d like to spawn a player for each client window but I’m keep getting this error:
Error: Failed to Create Player: Maximum number of players (1) already created. Unable to create more.
void AMyGameModeBase::SpawnPlayers()
{
//spawn a player pawn for each playerstates in the game in the PlayerStarter
for (int i = 0; i < NumberOfPlayers; ++i)
{
AMyPlayerController* NewPlayer = Cast<AMyPlayerController>(UGameplayStatics::CreatePlayer(GetWorld(), i, true));
if (NewPlayer)
{
UE_LOG(LogTemp, Warning, TEXT("%i Controller is Spawned"), i);
AMyPawn* NewPawn = GetWorld()->SpawnActor<AMyPawn>(DefaultPawnClass, PlayerStarts[i]->GetActorLocation(), PlayerStarts[i]->GetActorRotation());
NewPlayer->Possess(NewPawn);
}
else
{
UE_LOG(LogTemp, Warning, TEXT("NewPlayer was null"));
}
}
}
I saw that the Game Instance limits the split screen players to 1 but I don’t want it to use split screen.
Could anybody shed some light on it please?