Ah this would be nice. All I wanted to do was make a wheel that rolls very smoothly but without a sphere collision because of all the potential overlapping and issues.
I then spent ages working with the chaos vehicle pipeline and noticed that for wheels you can set a static mesh cylinder as the wheel’s collision mesh in the BP_wheel component that comes with the chaos vehicle setup.
I toyed around for ages thinking maybe there’s a blueprint way to attach a custom mesh as a physics simulated collision but no avail.
Then I discovered this thread and it was like my brain just deflated like an old football… I felt so dumb.
I don’t know why I never came across this in any of my time going through the beginner courses provided