I am studying Widget Blueprint. I added a TextBlock and inputed four chinese words in it. But it can’t display two words when running on Android devices. It works correctly on iOS devices. Is this situation a known bug or I missed some settings?
Thank you for reporting this issue. I have attempted a quick reproduction of the issue and have been unsuccessful. Would you be able to attach your project log files and your Dxdiag to this post? Also, Is there a step by step way that i may be able to recreate this issue locally? What device are you using to deploy the project to and what OS version is that device on?
Any additional information would be greatly appreciated.
Thank you again for reporting this issue. The text you have provided have proven the difference I needed to be able to see the error that you have been seeing. I have place Jira report UE- 5186 Into our bug database so that the issue may be fixed in a future release.
Thanks for the update Zentech. I have just checked the status of the bug and it is currently still open. At this time, I am uncertain as to when this bug will be resolved but I will be sure to keep up updated as the issue is being worked on.
Hi, I’ve checked this. It’s OK in the newest version.
But I discovered another words can’t be rendered on Android devices which are “伍” and “有”。The attached file shows the missing words, and the full context must be “隊伍所有角色的陣營須一致”。