Can't Ship to Android

  1. I generated a key with a console.
  2. I have NVPACK and everythings that’s needed, I updated everything today - the proof is that I can ship for development and I can do usb debugging with my phone. So… wtf? Why can’t I ship the game? I get this error:

UATHelper: Packaging (Android (ASTC)): UE4Editor-Cmd: [2017.11.14-18.04.40:142] 0]LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightError -> C:/Users/User/OneDrive/Documents/Unreal Projects/Game2 - Copy (2) - Copy/Saved/Cooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightError.uasset UATHelper: Packaging (Android (ASTC)): UE4Editor-Cmd: [2017.11.14-18.04.40:173] 0]LogSavePackage:Display: Finished SavePackage C:/Users/User/OneDrive/Documents/Unreal Projects/Game2 - Copy (2) - Copy/Saved/Cooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightError.uasset UATHelper: Packaging (Android (ASTC)): UE4Editor-Cmd: [2017.11.14-18.05.36:913] 0]LogCook:Display: Marking …/…/…/Engine/Content/EditorResources/LightIcons/S_LightError.uasset as reloading for cooker because it’s been cooked for platforms Android_ASTC. UATHelper: Packaging (Android (ASTC)): UE4Editor-Cmd: [2017.11.14-18.05.39:104] 0]LogInit:Display: Warning/Error Summary (Unique only) UATHelper: Packaging (Android (ASTC)): UE4Editor-Cmd: [2017.11.14-18.05.39:663] 0]LogInit:Display: Success - 0 error(s), 607 warning(s) UATHelper: Packaging (Android (ASTC)): C:\NVPACK\android-sdk-windows ools\ant\build.xml:1135: The following error occurred while executing this line: UATHelper: Packaging (Android (ASTC)): UEDeployAndroid.RunCommandLineProgramAndReturnResult: Making .apk with Ant again to show errors UATHelper: Packaging (Android (ASTC)): [proguard] Note: the configuration keeps the entry point ‘com.google.android.gms.common.GooglePlayServicesUtil { boolean showErrorDialogFragment(int,android.app.Activity,android.support.v4.app.Fragment,int,android.content.DialogInterface$OnCancelListener); }’, but not the descriptor class 'android.support.v4.app.Fragme UATHelper: Packaging (Android (ASTC)): [proguard] Note: the configuration keeps the entry point ‘com.google.android.gms.common.SupportErrorDialogFragment { void show(android.support.v4.app.FragmentManager,java.lang.String); }’, but not the descriptor class ‘android.support.v4.app.FragmentManager’ UATHelper: Packaging (Android (ASTC)): C:\NVPACK\android-sdk-windows ools\ant\build.xml:1135: The following error occurred while executing this line: UATHelper: Packaging (Android (ASTC)): Program.Main: ERROR: AutomationTool terminated with exception: System.IO.FileNotFoundException: Could not find file ‘C:\Users\User\OneDrive\Documents\Unreal Projects\Game2 - Copy (2) - Copy\Intermediate/Android/APK/bin/Game2-release.apk’. UATHelper: Packaging (Android (ASTC)): at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) UATHelper: Packaging (Android (ASTC)): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown) PackagingResults:Error: Error Unknown Error