Hello, everyone!
Maybe someone could help me with setting new enhanced mapping inputs? I made my first person character move in all directions (by pressing W, S, A, D), I made it jump, crouch and etc. but when I am moving my mouse it doesn’t look around. I tried many variations on how to do it, but I am totally lost… What did you guys set in input action, input mapping context and blueprints?
Thanks in advance!
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Hey there @MadamMethane! Welcome to the community! So it’s often best to take a look at how the starter projects handle it. Though they have a character class, so this info will be specific to that.
Using a 2D axis for the mouse input itself:
Make sure you have your mapping context bound:
The input action itself:
If you’re in first person, you’ll enable Use Pawn Control Rotation in your camera:
Otherwise you would use a similar setting in the Camera boom/spring arm:
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Thank you SO MUCH!!! It works now! I just have one more question. I see in the first picture that you’re using one modifier for IA_Look. What it is?
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It was Negate to swap the Y axis for inversion!
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