I created a widget with a text field that I have bound to be editable. I add this widget to my blueprint actor, but the String variable I created isn’t accessible. Is this an engine limitation or am I doing something wrong? When I simply draw the widget to the screen, I can edit the variable without issue but not as a 3D Widget.
If I uncheck Context Sensitive I can set the var but the 3D Widget can’t be plugged into the target. I don’t understand why.