Not sure since exactly which update, but sometime during UE5’s update, the function to set Sound Waves to streaming got removed. Does anybody know why? Or have they changed how you toggle sounds to be set to streamable and seekable?
In UE5, sounds are now seekable and streaming by default. So no extra button click is needed! (Exception: if you explicitly change a sound wave to have a Sound Asset Compression Type of “Platform Specific,” it likely will not be seekable.)
If you want a specific sound to not be streaming, check out some of the advice on how Stream Caching behaves, there are ways to opt out of it: Audio Stream Caching Overview | Unreal Engine 4.27 Documentation
Okey, awesome! Then I’ll start streaming a lot of sounds! thanks