And I want to set a default value for A, B and C through a blueprint child, but the editor won’t let me.
Even though they aren’t greyed out, I still can’t select the properties. What am I doing wrong?
I have a generator blueprint which inherits from the C++ class, and I have 3 of them in the level. They do show up in the drop down list, but when I click on them, nothing happens. It was difficult to screenshot
This won’t work because the Game Mode doesn’t exist in the level, it’s created dynamically - therefore you can’t store a reference to those objects inside it.
You need to use TSubclassOf<AGenerator> - and spawn the actors with the GameMode. Then you can use them.