I have been experimenting with approaches to using the HUD and have come up on a problem, I cannot make a reference to the HUD from any other Blueprint. The variable has been set to instance editable and recognizes the HUD type from within the editor, but when I try to set it from the main editor this happens:
As you can see. the editor does not see my blueprint as a valid input for the reference, despite the fact that this is the only blueprint of it’s type.
I would make the blueprint in C++ since that would resolve this problem, but I really feel that there must be some graphical way to go about this that I am missing.
Any help is greatly appreciated!