I’m creating a custom Blueprint character in Unreal Engine.
Here’s what I’ve done so far:
- I added movement and jump functionality to my custom BP character
- I assigned
SKM_Manny
as the Skeletal Mesh - I set the animation class to
ABP_Manny
- Then I added a
Camera
component to the character
Now, I want to attach the camera to a specific socket (like head
or spine
) on the skeletal mesh.
However, when I try to set the camera’s parent socket, I get this error message:
“Please select a different parent socket. You cannot change the socket on an inherited component.”
My Question:
How can I attach the camera to a socket (like the head) on the character’s Skeletal Mesh when the mesh is an inherited component?
Is there a proper way to do this in Blueprint?