I’m working on a game that when you press a number, a checkbox will be checked, and that did work before, but I cannot get it to work now, and If i add the widget from the player BluePrint, I cannot remove it from a different widget excerpt for the “Remove all Widgets” Node.
Can someone help me?
The El_Off Macro is sett to turn off all Check boxes, and the the ECB node’s si set to send datte to the widget.
But When I press Number 1, the BluePrint uncheck it, and in the BluePrint it is set to check the boxes.
I think you’re giving yourself a hard time, because really the UMG is meant for the mouse, and the player BP for the KB. But there are ways to do this.
One, would be to have variables in the player BP which you can set by pressing keys. All you have to do apart from that is make sure your widget binds the checkboxes to your variables.
You can find out about binding here: