Can't select with eye droper , but can with scenegraph, but there is no option to edit from scene graph...

I found a post who talk about that problem, so I answered it .

But It seems that this post doesn't appear on top ...

So to be sur to have an answer, i post the link here https://twinmotionhelp.epicgames.com/s/feed/0D54z00007Vf3KmCAJ?language=en_US

Hi Ben, I have a user that reported a similar issue through the "Contact Us" Unfortunately, we were unable to reproduce it ... :(

Would you be able to provide us with more information? the Twinmotion version, your computer specs, if you have repro steps?

What you were doing before that started?

This is super important to us so if you can give us more details that would be great.

Thank you

MC

Hello thanks for answer me , attached is th tm file and another video

speaker txt pb.tm (61.7 KB)

sorry one attached file at a time ?

so here is the video

2022-09-27 08-48-27.mkv (24.1 MB)

It happens to me often.

I suspect that this problem may be related to the thickness of the material.

I guess it is common for surfaces with very thin (perhaps 0) thickness.

It is a problem because there are objects (e.g. archicad sinks) where this thickness cannot be adjusted and sometimes the surface is not even visible.

missing sink 2

Hi Benjamin,

Thank you for posting and sharing your video with us.

I was able to reproduce your issue with the file and I logged a bug to the development team.

For ref, the bug number is: TM-9736

At this stage, I cannot say when this will be fixed but know that the team is investigating the issue.

Thank you

MC

Thanks for your answer !!

It will be good if we can edit material/texture with a right click in the scene graph :)

And yes @Artenim Kft​ i think its due to the thickness ...

Completely agree with you on the right click , I will share that with the dev team ;)

A small addition for this:

I see that several thin-walled (possibly 0-thick) surfaces are visible from only one direction.

They behave the same as the basic background.

Perhaps it is easier for developers to reproduce the problem - the basic background is already like this.