Can't select texture format when Launching

In the ‘Deploy Your level’ section of Epic’s Android Quickstart Guide it shows a list of Texture Formats being available for the attached Android device.

Instead it shows just on option for my Android device, an NVidia Shield, with an ID number next to it, as found under ‘ADB Devcies’ in th CMD.

When I attempt to Launch from here the editor will then go through and cook each texture for all texture formats.

Does anyone know how to get the Texture Formats to be listed under Launch correctly?

I know that I can change the Texture for the packaging of the whole project, but this is for testing individual levels.

Howdy Jimmy_Jazz,

Thank you for reporting this issue. I have been able to reproduce this issue in the 4.6.1 version of the engine, as well as our internal build. I have written JIRA UE-7971 and placed this issue into our bug database so that it may be resolved in a future release.

Thanks and have a great day!